Muzzles for Archer Canine
Muzzles for Archer Canine by Foxipaws
DOES NOT COME WITH THE AVATAR SHOWN, ONLY THE MUZZLE ASSETS
3 Muzzle variants for Archer canine. Each version comes with a FBX file, unity package, UV maps, basic materials and VRC toggle animation setup. All muzzles have matching Visemes and blend shapes to Archer for maximum compatibility.
- May be used for commissions if both you and the client own the SAME muzzle version
- Can only be used on public VRC avatars with proper credits (Not on the Archer)
- If you wish to use the asset commercially please contact me first and we can arrange a 'deal'
- Improper uses of these assets will have the buyer's assets revoked
Knowledge of blender and unity required, NOT QUEST OPTIMIZED
Instructions
- Load Archer avatar in unity and find the FBX folder. Show in explorer the FBX to find location in PC
- In blender import the Archer FBX, then the Muzzle FBX(s)
- Parent the Muzzle meshes to the head bone May need to add Head weight paint / vertex group named Head. All muzzles should be completely red for this
- Merge Muzzle meshes to the Body mesh, selecting the muzzle first shift clicking the body (CTRL+J) to join meshes. If done correctly Face visemes and blend shapes on the Body mesh will alter the muzzle
- Export whole avatar as an FBX named the same as the unity FBX (Masc Male)
- Copy the remade avatar/ FBX into the folder opened when showing the FBX location from unity, replace file in destination when prompted
- Import the animation and material unity packages into unity
- Use the Avatar 3.0 Manager to copy the animations and add a integer Muzzle parameter in your avatar parameters
- Add a control to the Avatar's menu and add the Muzzle submenu
- Done!!
IF there are issues let me know via discord at SnyderDragdire or join the discord and submit a ticket or send a message in a help channel.
145 sales
No refunds as this is a digital product
FBX file, Unity package, Unity materials, VRC Unity animation setup
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